Loupmoon

Paldeck Entry

The horns on its head grow under the moonlight. It doesn’t hate the sun, but its horns itch when sunlight hits them.

Appearance

Loupmoon bears a slight resemblance to a bipedal honey badger with huge ears, a collar of white fur enveloping the neck and chest, red sharp claws on both of its hands and feet, bright blue eyes, and a pair of large black horns on its head that are both shaped like sickles or crescent moons.

Behavior

The Nocturnal Handyman usually finds its time walking about during the cold nights. Is this time Loupmoon’s only free-time from work? Little else is known. Highly valued for its sole trait, handiwork, as it will never do any other task other than crafting.

Being a nocturnal species, Loupmoon can only be found at night or in dungeons. They will still be able to spawn for a while after the break of dawn, and won’t completely disappear until the sun is actually visibly rising in the horizon. They are generally solitary creatures who mind their own business unless attacked.

If employed as a Base Pal, Loupmoons will still continue working through the night, and won’t need beds to accommodate them, as they never sleep. If not tasked with anything, they’ll simply wander about the base. These traits are shared with all nocturnal Pals.

Location: Caves, night in Mossanda Forest

Partner Skill:

  • Claws Glistening in the Dark – When activated, attacks targeted enemy with a powerful Jumping Claw.

Work Suitability:

  • Handiwork 2

Possible Drops:

  •  Bone

Active Skills

This Pal automatically learns the following skills when they reach the requisite level:

Pal Level name ct power description
1
Dark Ball
4s
40
Unleashes a sphere of darkness that slowly tracks down the enemy.
7
Jumping Claw
7s
55
Loupmoon’s exclusive skill. Leaps forward and attacks twice with vicious claws imbued with dark energy.
15
Shadow Burst
10s
55
Quickly discharges dark energy, damaging those around it.
22
Icicle Cutter
10s
55
Creates a crescent blade of ice and hurls it forward.
30
Spirit Flame
16s
75
Fires three balls of malice that relentlessly pursue an enemy.
40
Nightmare Ball
30s
100
Creates a giant ball of darkness and hurls it at an enemy.
50
Dark Laser
55s
150
Charges dark energy before blasting enemies with a powerful beam.

location

galery

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